This is by far my favorite chapter because we get into creating things, which is what I am always anxious to do even in the ideas and brainstorming process.
Once again the book delivers many strategies and helpful ideas that I feel designers should hold onto. Just like many of my classmates, I also enjoyed reading about sprinting. I feel like this is a good thing to try because it allows me to explore many things that maybe I would not have if I had hold onto an idea.
I also enjoyed the fact that this chapter tells you to use tools that are not the computer. I love to try doing things outside of software before I jump into the software, therefore I definitely agreed with that section. The computer is helpful, however, it's not the same as having your hands on something physically.
I completely agree with you. Having a chapter on how to create, or excute creative ideas was very helpful.
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