Grant Weiss
GD300
11/14/12
For my design I wanted to try my hardest to incorporate the
integrative design structure. I really found a new liking for a humorous
juxtaposition between two objects. The energy that relationship creates is one
unlike most others. The feeling of laughter is untouchable and irreplaceable.
Though with speaking in regards to my piece, it may not make one laugh. But it
does on the other hand make me laugh. And as a designer for once I am truly
happy with my work.
In the design, (right side) my girlfriend Heidi is
reluctantly posed around a video game character (left side), from the newly
released Halo 4. Luckily enough,
Heidi allows this ridiculous habit, and therefore was my entire inspiration to
my design.
Analyzing past integrative designs that we have viewed in
class was the first step to the process. And shortly after a screen shot from
Xbox live, and a picture from Heidi, the pieces finally started to fall
together, after rigorously thinking of what to do! I wanted to focus on something
that I do not usually do when I design, in hopes of thinking outside the box. And
the decision to focus on an integrative design was a rewarding decision for me.
The typeface is modeled after the type Halo has used, since the beginning of their gaming legacy. Which to
me adds a sense of authenticity. Putting the viewer in the digital medium as if
they were playing the game itself, and witnessing Heidi with her arm around a
character as if she actually belonged in the same frame. With all of this being
said; this piece could speak to two separate audiences which themselves are on
opposite ends of their spectrum. One audience is the gamer who knows he or she
must spend time with their significant other. And the other audience is the one
who desires their significant other to take a break from video games. But yet
when both view the piece there is common ground, but of opposite affection.
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